Decision-making under uncertainty in the games industry

On milestones
Eugen Caraion Eugen Caraion

On milestones

The games industry is filled with tinkerers, and milestones help set a course for our creations

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The Silver Model
Eugen Caraion Eugen Caraion

The Silver Model

Negative advice or “Don’t Do” stuff. A model that focuses on subtraction, not addition

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Prototypes
Eugen Caraion Eugen Caraion

Prototypes

How do you find what’s really “fun” for a game project and when should you experience it?

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Innovating a genre
Eugen Caraion Eugen Caraion

Innovating a genre

Started out with a search for “power-law” distributions, and evolved as more was learned

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Alpha & Beta
Eugen Caraion Eugen Caraion

Alpha & Beta

The path of no return, systems thinking and content production at scale

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Live Ops
Eugen Caraion Eugen Caraion

Live Ops

Since its a marathon, not a sprint, be sure to adapt in an environment filled with entropy

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