Decision-making under uncertainty in the games industry
On milestones
The games industry is filled with tinkerers, and milestones help set a course for our creations
The Silver Model
Negative advice or “Don’t Do” stuff. A model that focuses on subtraction, not addition
Biases in production
Cognitive biases in decision-making when working on games… not that reasonable
Prototypes
How do you find what’s really “fun” for a game project and when should you experience it?
Innovating a genre
Started out with a search for “power-law” distributions, and evolved as more was learned
Heuristics & Naratives
The stories we tell impact the decisions, choices, and reasoning of teams
Alpha & Beta
The path of no return, systems thinking and content production at scale
Live Ops
Since its a marathon, not a sprint, be sure to adapt in an environment filled with entropy
Dealing with “Biases”
Is reason enough for us to make better decisions and make better games?